Alive in 5 Review

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Dead or Alive 5 Review

Dead or Alive 5 is a deceptive game: behind all the gorgeous women and explosive areas rests a dynamic and enjoyable fighter.

By Maxwell McGee | @MaxwellMcGee on September 25, 2020 at 4:27AM PDT

GameSpot may get a commission from retail offers.

The Dead or Alive series has always had an enthusiastic appreciation for the fairer sex. Dead or Alive 5 is no exception. Katsumi, Hitomi, Tina, and the rest of this top-heavy cast have returned as full-figured as ever. But DOA5’s exaggerated brand of beauty is only skin deep. It’s the foundation of solid fighting mechanics that gives this game its true appeal.

Combat in Dead or Alive 5 is divided into strikes, holds, and throws. These attack types form an rock, paper, scissors relationship: strike beats throw, throw beats hold, and hold beats strike. Strike has a good chance at beating hold as well, since the defending player must execute the correct hold with perfect timing. Strikes also have the greatest potential for damage because you can combo them together–while the majority of holds and throws end with a hard knockdown. This damage potential is further enhanced by one of DOA5’s two new techniques, the critical burst.

Critical bursts are a new tool designed to extend combos and guarantee damage. Visually, they are almost indistinguishable from normal strikes, but successfully landing one puts opponents into a helpless state. From here, attacking players can finish out their combo unhindered by the possibility of a hold. The second new technique is the power blow. You can perform this highly cinematic attack only once per round, and only when you are below half health. Landing the power blow triggers a brief combo, and then the recipient is slammed into the environment, which deals substantial damage.

Mila assaults Juan Lee after a successful cliffhanger event.

Moment-to-moment fighting in Dead or Alive 5 carries with it a satisfying feeling of weight and brutality. While difficult to perform consistently, holds grant quick-witted defenders an active way to influence the fight. However, being on offense has a definite advantage. The addition of critical bursts gives skilled fighters a means to maximize damage, making matches more lethal than ever before. Throws and holds have their uses, but are simply not as potent as punches and kicks.

Dead or Alive 5 still has plenty to offer for those unconcerned with the relationship between throws and strikes. In a fighting landscape filled with meters, gauges, and hyper combos, Dead or Alive 5 masks some of its complexity with a minimalist appearance. Take the critical bursts discussed earlier. There is a very subtle visual cue that indicates when you can successfully perform one; however, it is so slight that you would miss it if you didn’t know to look for it.

Without a cluttered HUD, this fighter draws the eye toward its outrageous visuals. What starts as a friendly sparring match between friends could easily end up causing a massive train car pileup or a raging oil fire. Dubbed danger zones, the environmental hazards can give you an edge (so long as you’re not the one getting your head slammed into an electrified barrier), and their over-the-top violence adds some extra excitement to the fight. These design choices let newer players pick up and enjoy the game, while still feeding seasoned fighters the information they need.

Zack may act goofy, but he’s just as deadly as the rest of the roster.

For players new to the Dead or Alive series, the best place to start is the game’s Story mode, which doubles as its main educational mode. In brief, series veteran Helena has assumed control of DOATEC, a corporation that does something and is hosting another tournament to celebrate. Each fighter has his or her own reason for entering, but it’s difficult to keep track of when (and why) events are happening. The plot is entertaining in its ridiculousness, but not so much that you stop laughing at the story and start laughing with it.

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At the start of each fight in Story mode, a challenge is presented that is designed to teach you about the game. These start out simple enough: land five punches, block 10 strikes. A counter at the bottom of the screen tracks your progress, and success unlocks new titles (and occasionally characters) for your use.

Can you untangle Dead or Alive 5’s web of intrigue?

In later fights, when more complex or technically difficult tasks are introduced, it becomes too easy to ignore these tasks. During the more difficult fights, your desire to win the round supersedes trying to figure out how to use a critical burst, so you could miss that whole lesson. And because there’s no indication which matches correspond with which lessons, it’s difficult to go back and retry the one’s you’ve failed (or ignored).

Outside of Story mode, there are numerous single-player modes in Dead or Alive 5. Arcade, Survival, and Time Trial are all present. Each mode is divided into seven difficulty levels, ranging from rookie to master. Completing a play through on one of these difficulty levels could earn you a new title or costume, as well as a slot on the leaderboards.

Tag matches let you control two fighters or team up with a buddy.

On your journey to becoming a master, you need to spend some time in Practice mode. Two especially helpful tools are command training and move list. Command training takes you through the selected character’s move list one move at a time, while the move list tool displays a short list of commands in the bottom corner of the screen that dynamically update as you perform combos. If you throw out a low kick, for example, the list updates to show which moves you can follow up with.

Once you feel confident in your abilities, you can test your mettle against new opponents online. Ranked matches improve your online standing, while joining a friendly player lobby does not. You can also pair off with a friend and practice sparring online. Replay support is the only area that is severely lacking. Finding a replay means diving into the general leaderboard and searching for an entry with the replay icon. Even then, you don’t know which characters will be fighting until you download the match.

Performance-wise, Dead or Alive 5 keeps pace with genre standards. Against online opponents with three connection bars or below, there is noticeable input lag between when you enter a command and when you see it performed onscreen. In contrast, matches with four- and five-star connections run without serious issue.

Dead or Alive 5 is a deceptive game. The subtleties of its solid fighting mechanics are easy to miss under all the flashy visual effects layered on top. It is a game new players can pick up and enjoy without feeling overwhelmed by too many options, while still offering complexity to those who know where to look. It’s a dynamic fighter that can be enjoyed by players of all skill types.

Dead or Alive 5 Review

Total. Non-Stop. Action.

MEDALS BETA

Story

Gameplay

Visuals

At long last, the folks at Team Ninja have seen it too, and the result is Dead or Alive 5, a fighter that’s far more interested in beating you down than getting you off. Thanks to a number of key tweaks and additions, the fighting system is deeper and more balanced than ever. Mix that with exciting interactive stages, gorgeous visuals, and a comprehensive feature set, and you get a package that can entertain everyone – from the Monday night button mashers to the exacting tournament pros. During my first hours with the game, I was consistently surprised by the all-inclusive package of features on offer. The ability to download and upload replays, Facebook integration, and online training sessions are just a few examples of how the overall experience has improved. But the real gem here is the insanely deep training mode, which provides players with more detailed information about their moves than they’ve ever had before. Everything from frame data to player states and move properties are relayed in real time, giving advanced players the kind of knowledge they need to intelligently develop their play style. Despite how much experience I have with the franchise, this training mode is teaching me things I never knew about characters I’ve played for years.

Those gamers who play at the tournament level ask for such features all the time. Developer Team Ninja laudably includes them, along with a fully voiced story mode teeming with well-produced cutscenes and plot twists, and all the single player content DOA fans have come to expect. It’s an exhaustive suite of bells and whistles that should satisfy both casual and serious fight fans alike.

Of course, the most important thing is how the game feels. Don’t worry, Dead or Alive 5’s kung fu is strong indeed. As ever, the rock, paper, scissors game of strikes, holds, and throws is the core mechanic, putting the focus squarely on predicting or baiting a response from your opponent, only to crush them mercilessly with whatever beats it. It’s a non-stop speed round of mind games, and nothing feels better than setting up shop in the other guy’s head, making the right read at the right time, and dishing out huge punishment. This has always been my favorite thing about the series, and DOA 5 nails it pitch-perfect while making key changes and additions to address some of the criticisms it’s always drawn from more serious players.

Perhaps the least obvious, but most impactful change is the nerfing of counter holds across the board. This act — countering strikes with the appropriate hold – has typically been too easy in past games, due to counters’ quick recovery and long active window. Factor in the insane amount of damage they dealt in return, and even a bad player could potentially beat a good one with two or three lucky guesses. The timing is now much tighter, and the damage has been dialed down significantly, making them far less decisive while allowing long attack strings and combos to be thrown out more liberally.

But not all the changes are tucked away under the hood. A more obvious example is the addition of a true sidestep – a series first. While DOA has always allowed full 3D movement, it was strictly for positioning. Now you can actually juke laterally at a moment’s notice to avoid opponents’ strikes and launch an immediate counter-offensive. Accordingly, every attack in the game has now been classed as “tracking” or “non-tracking” to denote if it can follow a sidestep or not. This has been a core concept in nearly every other 3D fighter, and its absence in DOA has long been, for some, a source of ridicule for the franchise. By finally including it, players can now punish moves and score counter-hits in previously impossible ways, making the transitions between attack and defense even more dynamic. Meanwhile, the new Critical Burst attack opens up a slew of new offensive possibilities. In previous DOAs, a stunned opponent couldn’t attack or block, but they could still escape with a counter hold. Thus, the only way to get guaranteed damage after a stun was to launch your victim and juggle. While counter holds have retained the ability to break stun, Critical Burst negates it, sinking your opponent into an inescapable stun that gives you all day to inflict maximum damage.

The importance of this simply cannot be overstated. Where before, a stunned foe could just predict your launcher and counter hold-out accordingly, now they have to guess between the launcher and the Critical Burst, making stuns true mix-up situations that you can more reliably convert into big combos. They also pave the way for the new Power Blow, a potent charged attack that you gain access to after dropping below 50% health. Land it and you get treated to a stylish, slow motion beatdown, often culminating in your opponent getting violently slammed into something that breaks or blows up.

And let me tell you, there’s a lot of stuff that breaks and blows up in these stages. Other fighting games have wall splats and ring outs, we’ve got train wrecks, Apache gunships, and tigers. Yes, tigers. The series has always had multi-tiered levels with destructible elements, but DOA5 takes it to a whole other level. Now more than ever, they can turn an everyday fight into an entertaining spectacle. Seeing a massive explosion from a car crash in the background after knocking an opponent down a 50-foot drop to street level is just too fun, and many stages house similarly spectacular moments.

As much of a visual treat as it is, it can also be a bit much at times. like when Hayate gets plowed into by a derailed train and doesn’t die. Huh. Keep in mind that they aren’t random, though. Think of them as super moves that get triggered by hitting your opponent into specific objects within the fighting area. Still, they can feel like gimmicks, used to make the game more interesting to casual fight fans (a la gems in Street Fighter x Tekken). Thankfully, there’s an option to turn off these danger zones, and plenty of stages don’t have them at all, so if you want a more straightforward fighting experience, you can still have it.

Even without these blockbuster moments, the stages are memorable and lovingly crafted. They feel like real places rather than a static set of background images, and as always, the characters that inhabit them ooze personality. The always excellent fighter models sport vastly improved faces, and even little details like self-shadowing, sweat, and dirt are handled adeptly. Fluid animations bring each brawler’s distinctive style to life, making every attack feel uniquely theirs. That’s not just any side kick, that’s Lei Fang’s side kick, and only Zack does a jumping double knee quite like he does. With such a generous move list comprised mostly of punches and kicks, it’s a wonder that hardly any two look or feel the same. Hit animations are almost as varied, with a huge assortment of different stuns and staggers adding impact to each landed blow. It’s this constant payoff mixed with the responsive, simple controls that make Dead or Alive so maddeningly addictive. Every match looks like a well-choreographed kung-fu fight, and whether you know what you’re doing or not, the results always look impressive. Even when you lose, you smile, because you know what hit you, and exactly how to blow it up next time.

That’s always been the beauty of this series. No matter what character you play, no matter how bad the matchup is, the person who makes the better read wins. For every action, a reaction. Despite it being more over the top than Virtua Fighter, or less complex than Tekken, this simple fact has always made it a very satisfying game to play.

Verdict

Dead or Alive 5 is, without any question, the best entry in the series. It retains its identity as a fast-paced, visually stunning 3D fighter, while shedding much of the baggage that’s typically held it back. While there’s still plenty of eye candy for both the ladies and gents, it’s taken a back seat to what fighting games should be all about: fighting. It gives the casual fan a fighting experience that’s as easy to grasp as it is exciting to watch, while providing more serious players the depth and features they need to stay interested. Give Dead or Alive 5 an honest chance, and you’ll find a formidable, enormously entertaining fighter that will keep you busy for a long time to come.

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Basic information:

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  • The system is web-based;
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Not Reliable Service

What is Alive in 5?

Today, traders have learned to be more skeptical about any new product appearance, and we like to think that we had our contribution as well. Typically, scam robots promise a lot of money without any considerable effort and investment. “Become a millionaire in 30 days!” they say. “You don’t have to risk anything!” However, can binary trading be so easy? In fact, there are no methods and strategies that can help you become a billionaire within thirty days or even half a year. Binary Options is not about gambling – it is a trading activity. You have to know a lot of stuff about how the markets work.

Alive in 5 is one of those binary trading systems that came with many promises. However, the robot could not demonstrate its incredible capability, as there are no positive comments or real evidence about successful trades.

How does Alive in 5 work?

Alive in 5 is meant to work on the auto trading mode. It suggests that you have to simply get the application and signup. This binary trading system can open and close positions on its own – all you need to do is to indicate the minimum and maximum amount you are ready to invest per each trade. This is all we could discover from their sales page. There are no additional details about some algorithm or some other technical info.

We found it quite difficult to understand the unique features of Alive 5, as it shows no relevant information about how the system actually works. This may be typical only for a scam.

In theory, Alive in 5 doesn’t require a price. This is typical for other binary trading systems as well. However, you cannot trade without choosing a broker from their list, and each broker has a minimum deposit.

If you want to risk and get started to trade with Alive in 5, you have to follow a few simple steps:

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  • Once you made some profits (which we don’t think may happen), you can request for a withdrawal. It should take 7-10 days according to their sales page (which we doubt again).

Keep in mind that when you choose a broker from their list, you have to read their terms & conditions since the payment procedures differ from broker to broker. Anyway, most of the brokers accept the credit/debit cards for carrying out transfers in and out. The e-wallets such as Skrill or Neteller are also quite popular.

If you want to take some money from your account, you should know there is a minimum amount accepted for withdrawal. You can get your money for free only once per month. Otherwise, there is a special fee per each withdrawal.

Final Conclusion: is Alive in 5 a scam?

Even though we could not accumulate much relevant info that would help us prove that this binary system is a scam, we still don’t recommend this service to our readers. You should trade with a reliable service that has some history.

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